Guess A Roo 2 Electric Boogaloo

Guess A Roo 2 Electric Boogaloo

$4.00
GOLD members pay $2.60
Pair up your students for this game where one student provides a one-word clue to the other who then tries to correctly guess the word on the screen. It's time to play Guess-A-Roo 2!

Details

Pair up your students for this game where one student provides a one-word clue to the other who then tries to correctly guess the word on the screen. It's time to play Guess-A-Roo 2!

Gameplay:
• Have students find a partner.
• One person looks at the screen, while the other looks away from the screen.
• The student looking at the screen sees a word and then gives a one-word clue to their partner. Example: the word on the screen is "Dog." The person looking at the screen says, "Woof."
• The student looking away from the screen has one chance to correctly answer by saying, "Dog."
• Give each pair 10 "lives" for the game. For each incorrect answer, the pair loses one "life."
• Pairs should keep playing the same word using a new one-word clue (Ex: "Ruff," "Arf," "Poodle," etc.,) until all pairs either get the correct answer or lose all of their 10 "lives."
• Pairs with "lives" left continue to the next round. Pairs who lose all their "lives" are out of the game.
• Continue playing, and the last pair to have "lives" left wins.

This Resource Includes:
• Complete PowerPoint game file
• Individual (20 rounds + instructions) game slides (jpeg files)
• Blank slide for customization (jpeg file)
• Title slide (jpeg file)

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Joel Dunn