The Crowd Goes Wild

The Crowd Goes Wild

$4.00
GOLD members pay $2.60

Excite, energize, and get all your students going WILD with this unique up-front game! In "The Crowd Goes Wild" one person tries to correctly guess and perform an action previously displayed on-screen to the crowd.

Details

Excite and energize your students with this unique up-front game that gets all your youth involved! This game is perfect for grabbing the attention of all your students and creating an energetic environment.

In ""The Crowd Goes Wild"" one student will be ""it"" and will leave the room. The rest of the students will read an action on the screen. (Example: Jumping Jacks.) Then, the student who is ""it"" will come back and go to the front of the room. (Make sure to advance the slide to the ""Guess the Action"" slide!) The person who is ""it"" will then attempt to guess and perform the action with no prior knowledge of what it could be. Their only clue? The crowd's reaction! Students should cheer when they get closer to the correct action, boo they when are not close to getting it right, and go wild when they finally perform the correct action! Give the student a standing ovation and then send out the next person to be it.

This game will get your students laughing, involved, and energized. This game is particularly PERFECT for large groups, retreats, and summer camps. However, this dynamic game is also a GREAT way to get a small group energized and lively.

This Resource Includes:

  • Complete PowerPoint game file
  • Individual (10 rounds of ""Actions"" and 10 ""Guess the Action"") game slides  (jpeg files)
  • Title slide (jpeg file)

 

Note from Author

About this Product
• Students LOVE to create and think of their own actions for students to guess! If you have extra time, leave up the last time and do several rounds of ""crowd's choice"" actions. Or, if you have a particularly creative group, add extra ""crowd's choice"" slides in lieu of the other slides. • For an additional twist, send up two students together. Have them guess the same action or create an action they have to do together. (Examples: hold hands or ""Ring Around the Rosie."")
Emily Green

Emily Green

Emily is a full time Director of Youth and Young Adult Ministries at a United Methodist Church! Emily has a Bachelor of Arts in both Youth Ministry and Psychology. She is passionate about leading young people to Christ and helping them cultivate a sustainable faith.